Six years shipping AAA games at EA DICE.
I design systems and build them, from whiteboard to playable.
Working on next-generation destruction gameplay and dynamic world systems for a live service AAA multiplayer title.
Designed and implemented dynamic world events at 128-player scale, including environmental hazards woven into competitive multiplayer maps.
Developed and shipped the community server feature, enabling players to create and customise their own server settings and game rules.
Hi, I'm Bruno. Technical Designer with six years in the games industry, most of them at EA DICE in Stockholm, across three Battlefield titles, working on dynamic world systems, destruction features, and live service content.
What drives me most is sitting at the intersection of design and engineering. When you can design a feature and implement it yourself, iteration speed is a different thing entirely. Ideas reach the screen fast, and that changes how you think about design.
I'm originally from Brazil and studied at Futuregames in Stockholm. Currently working at DICE, I'm also quite passionate about learning new tech and sharing that with others, whether that means exploring emerging tools or helping students find the right approach to visual scripting implementation and workflows in their projects.
Open to new opportunities in the game industry, especially in Brazil or remote roles worldwide.