Technical Designer  ·  EA DICE  ·  Stockholm

Bruno
Brito

Six years shipping AAA games at EA DICE.
I design systems and build them, from whiteboard to playable.

Scroll
Selected Work

Shipped Titles

Battlefield 6: a building explodes behind soldiers mid-battle
EA DICE  ·  2025
2023 – Present

Battlefield 6

Technical Designer

Working on next-generation destruction gameplay and dynamic world systems for a live service AAA multiplayer title.

Battlefield 2042: key art, specialists in action
EA DICE  ·  2021
2020 – 2023

Battlefield 2042

Technical Designer

Designed and implemented dynamic world events at 128-player scale, including environmental hazards woven into competitive multiplayer maps.

Battlefield V: soldier in gas mask amid thick smoke
EA DICE  ·  2018
2020 – 2021

Battlefield V

Technical Designer  ·  Live Service

Developed and shipped the community server feature, enabling players to create and customise their own server settings and game rules.

About

I design systems.
I build them too.

Hi, I'm Bruno. Technical Designer with six years in the games industry, most of them at EA DICE in Stockholm, across three Battlefield titles, working on dynamic world systems, destruction features, and live service content.

What drives me most is sitting at the intersection of design and engineering. When you can design a feature and implement it yourself, iteration speed is a different thing entirely. Ideas reach the screen fast, and that changes how you think about design.

I'm originally from Brazil and studied at Futuregames in Stockholm. Currently working at DICE, I'm also quite passionate about learning new tech and sharing that with others, whether that means exploring emerging tools or helping students find the right approach to visual scripting implementation and workflows in their projects.

Capabilities

Core Skill Areas

Engines & Tools
Unreal Engine 4/5 (Advanced Blueprints), Frostbite, Perforce, Visual Studio Code, AI Agentic Workflows
Technical Design
Gameplay Systems, Dynamic World Systems, Destruction Pipelines, Tool Creation, Rapid Prototyping, Content Validation
Programming
Visual Scripting (Advanced), C# (Basic), C++ (Basic), Python (Basic)
Languages
Portuguese (Native), English (Fluent)
Let's Talk

Ready to build
something great?

Open to new opportunities in the game industry, especially in Brazil or remote roles worldwide.